![]() ![]() *1 in case you are permantly disconnected and you want a friend to connect Game syncronises perhaps a pause is in order for the game to be in a "perfect" state of sync before starting again?. ![]() Game client sends a flag/signal/packet? (*2), to let the the server know im ready for game syncrynosations now.ġ0. ![]() Server accepts or rejects connection depending on game.ĩ. he will lose the ability to join the old game.ĥ.If he try to join a game in progress the game asks for the game-id(the server handling the network connections i presume? ).Ħ. Here he can join new games or join the existing game. When the game disconnects show a disconnect password/id in the upper right side of the screen*3 until a new game is started.Ĥ. No reason to "re"load the same data as long as you are trying to connect to the same game.ģ.Server acknowledges the client trying to reconnect(some sort of check here to be sure it's the same player,some sort of disconnect password*1). Wait for the player to have fully loaded all the data,(models,textures,xml's, ect,ect).Īnd a dropback to menu "option" _WITH_ the data saved. I'm sure this feature wont be easy, This would be very usefull, but there should be some things in place to prevent it being annoying. ![]()
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